For my Nature of Code final project, I decided to try my hands at Unity 3D.
I want to create a Coral Reef Scenery, full of abundant variety of living creatures fish, turtles, crabs, sharks etc. I’d like to implement some Nature of Code to the project, by creating different school of fish ( flocking systems), current and random movers ( single fish/ sharks).
I think this is a great opportunity to practice both coding, as visual skills.
I find it a bit challenging, since I haven’t been using Unity a lot, and am not familiar with C#, but with a little help of tutorials I’m sure I will be able to figure something out. So far, I’ve created several flocking systems and some caustic effects. Still working on Sun shafts.
This is what I have so far:
First flocking system:
Flocking system without collider:
First Collider Attempt:
Collider test with a wall
Finally, creating a reef
and here’s what I have so far: