The task was to ‘create a computational portrait. The portrait had to portray a person, in an environment conveying something about them that is not visible to the eye’.
During our class, James and Alexander showed us zillions of amazing tools, we could use to work on our final projects.
I have to say, I was overwhelmed. After long research, many tests, I finally decided to play with Unity 3D.
My idea was to create a 3D self-portrait, placed in my own Wonderland. I wanted to allow the user to walk around my world, so that he could explore more ‘me’ in great details.
As an introduction, I just want to say that I’m a big Tim Burton Fan. He inspires me a lot, so obviously, my work had to be a little bit related to a piece of his art.
One of my favorite movies of his is Alice in Wonderland. Moreover, my middle name is Alice, so naturally my inner wolds looks pretty similar to what he showed in the film.
I have to admit, it’s a little bit trippy and psychedelic, but I guess that’s what I like the most 🙂
First step was to take a 3D scan. Thanks to the best Moon, I was able to get a 3D model of myself. We used Kinect and the software Skanect. I was pretty surprised with the result! The ‘3D me’ turned out to be pretty accurate.
Then, started working on my scenery:
Here’s my beloved horse:
some screenshot from the progress:
And the first video:
and another one:
Finally, the result:
Final video :
Now, finally, here’s the link where you can play!
Hope you’ll enjoy! 🙂 Have fun! Looking forward to hear your feedbacks!
Also, I’d like to thank James George and Alexander Porter for an amazing class! I wish it would last longer, so I could experience more tools and continue my Unity adventure! Thanks again and looking forward to have some workshops with you in the nearest future!